ScreenShot:
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Script:
Em data/spells/instant, copie/cole qualquer spell, renomeie para kill, apague tudo que estiver dentro e coloque:
attackType = ATTACK_FIREanimationEffect = NM_ANI_NONE
hitEffect = NM_ME_NONE
damageEffect = NM_ME_HITBY_FIRE
animationColor = RED
offensive = true
drawblood = true
GreatEnergyBeamObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} targetpos = getPosition(var)
GreatEnergyBeamObject.minDmg = (level * 3 + maglv *4) * 0.8
GreatEnergyBeamObject.maxDmg = (level * 10 + maglv *20)
if targetpos.x ~= nil and targetpos.z ~= nil and targetpos.y ~= nil then
if math.abs(targetpos.x - centerpos.x) < 18 and math.abs(targetpos.y - centerpos.y) < 14 and targetpos.z == centerpos.z then
return doTargetMagic(cid, targetpos, GreatEnergyBeamObject:ordered())
end
end
return false
end
Salve.
Em data/spells/spells.xml, adicione a string:
<spell name="Kill" words="kill" maglv="30" mana="1000" enabled="1"><vocation id="1" /><vocation id="2" /></spell>
Ah, se quiser modificá-la é só mudar os atributos acima.
Palavras para usar a magia: Kill "(Nome Da Pessoa)
Comentem! :smile_positivo: