Rme Map Editor V.1.0.5 Released

xDdoluiz
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xDdoluiz

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Grupo: CamponesRegistrado: 29/03/07Posts: 40

Olá pessoal!!

 

Trouxe aqui o update 1.0.5 do RME, com MUITAS novas features, como você pode notar nesta nota do Change Log feita pelo próprio Remere, no site da Otfans.net:

 

Change Log

v1.0.5

* You can now reload the data files easily by tapping F5
* Export minimap no longer resizes the main map
* Editor no longer crashes while loading/saving under certain circumstances.
* Editor should no longer display an improper error message when failing to load a map.
* Support for client version 8.20/8.21, OTB 3 and OTBM 1
* Editor can now load both 8.10 and 8.11 data files for version 8.10.
* Palette completely recoded, editor should now load alot faster. Also added more configuration properties to the palette.
* Hotkeys are now working when the palette has focus.
* Fixes to certain border intersection.
* Another massive update to the materials file.
* Added user made extensions by Uforoid, Bobany, Heer Karel and others (?)
* Fixed selection bug that made you unable to select 1 vertical line.
* Fixed bug with the minimap that made it show the wrong part of the map if it wasn't evenly dimensioned.
* Fixed a bug where "on_blocking" brushes would be placed on empty tiles.
* Jump To Item/Brush dialog now displays images of the items you are searching for.
* You can now press Q to jump to the previous brush.
* You can now double click to open the Properties window.
* You can no longer continue playing the games after you've lost.
* Fixed coloring of the worm in snake, it is now a much brighter hue.
* Fixed bug where the title would not update under wxGTK (Linux)
* Improved doodad loading warning messages
* Added the "clear_optional_borders" attribute to doodad brushes.
* Fixed crash bug with "Recent Files"
* Find Item is no longer enabled when you have no map loaded.
* Map Conversion is now several thousand times faster.
* Spawn Radius is saved when closing the editor.
* "Select Creature" is now working properly.
* Editor no longer crashes when exporting a very large minimap (it displays an error instead)
* Added an update checker to the editor for future versions.
* Custom Monsters are now stored in the Application Data directory under Windows or ./data/user under Linux, so the original files are not cluttered with custom monsters.
* USE_MEMCACHED_SPRITES is now FALSE by default, editor will force this setting when loaded for the first time. Should reduce memory usage by 40-60 MB.
* Fixed a bug where the screen would go black when converting the map to another version.
* Fixed a bug that crashed the map editor when exporting a map.

 

Você pode baixá-lo no site do editor: Clique aqui

Créditos: Remere e toda a equipe que trabalhou no novo OTB.

 

Aproveitem! :smile_positivo:

Status - fazendo map novo - 100%


Esquilinho ROX!

Lordfire

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Não saiu no SourceForge...

Abobalhado

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Grupo: ArtesãoRegistrado: 03/05/08Posts: 102Char no Tibia: Nenhum

OMG 8.21 ?

:D

GRATZ

ryandometal

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Grupo: ViscondeRegistrado: 07/10/07Posts: 456

Finalmente lançaram ¬¬, ja tava na hora..

Depois eu baixo pra testar.

nighttwizard

NextSky
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Grupo: CamponesRegistrado: 20/07/08Posts: 68

Arquivo limpo e este Rme está ótimo mesmo belo tópico !

Atenciosamente,
NightWizard

walckerstriker

;The Striker.
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Grupo: CavaleiroRegistrado: 21/02/07Posts: 167Char no Tibia: Ardrak

Instalei aqui de boa..

Até agora nao de nada nao ;p

DnWalcker OTs 4 eveR


antoniojun

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Grupo: ViscondeRegistrado: 20/11/07Posts: 359

Aleluiaaa....\o/ RME 8.21 tava esperando isso agora so manda ver...

Obragado por traser o conteudo para o Forum.

MarcolinoGOD

Byte que eu gosto! (TI na veia)
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Grupo: ViscondeRegistrado: 19/06/07Posts: 267Gênero: MasculinoChar no Tibia: Rambocop Infernus

Nossa! To loco para testar xD

Agora posso trabalhar...

Rme como sempre um show

em Map editor!

Obrigado por trazer para nós.

 

Edit:

Quando eu passo o auto bouder nas

bordas das cavernas não são modificadas

para estilo de pedras.

Eu tentei abrir um mapa 8.11 para modificar como

8.21 e ele faz load das features do 8.11 em vez de

continuar 8.21 e assim não tem como mudar meu mapa

com os novos sprites do 8.21!

 

Por enquanto são esses erros.

--

Guerreira

Insta @annycarolinne
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Grupo: BarãoRegistrado: 24/06/07Posts: 201Gênero: FemininoChar no Tibia: Phoenix Infinity

Até que enfim !

 

\õ/

 

Atenciosamente,

Guerreira.

Sign [By None]

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E quando o mundo tentou me botar pra baixo, eu sorri e mostrei que minha fé era mais forte que todos eles juntos.

 

Instagram: https://www.instagram.com/annycarolinne/

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5084165

Legends Never Die
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Grupo: CamponesRegistrado: 25/07/08Posts: 54

Remere Maps Editor foi adicionado a versão 8.2.

 

Não existe versão para Linux

 

Versões 8.0, 8.1 AND 8.2

 

The map will be loaded in it's original format, if you want to change version, go to map properties and change client version from 8.1 to 8.2.

 

Essa é uma BETA versão do RME.

 

Download link: http://www.remeresmapeditor.com/?p=dl

 

If you want to link from another forum, please use this link since A ) It will contain a more up-to-date version and B ) I like watching the download counter go up.

 

Change Log

 

v1.0.5

  • You can now reload the data files easily by tapping F5
  • Export minimap no longer resizes the main map
  • Editor no longer crashes while loading/saving under certain circumstances.
  • Editor should no longer display an improper error message when failing to load a map.
  • Support for client version 8.20/8.21, OTB 3 and OTBM 1
  • Editor can now load both 8.10 and 8.11 data files for version 8.10.
  • Palette completely recoded, editor should now load alot faster. Also added more configuration properties to the palette.
  • Hotkeys are now working when the palette has focus.
  • Fixes to certain border intersection.
  • Another massive update to the materials file.
  • Added user made extensions by Uforoid, Bobany, Heer Karel and others (?)
  • Fixed selection bug that made you unable to select 1 vertical line.
  • Fixed bug with the minimap that made it show the wrong part of the map if it wasn't evenly dimensioned.
  • Fixed a bug where "on_blocking" brushes would be placed on empty tiles.
  • Jump To Item/Brush dialog now displays images of the items you are searching for.
  • You can now press Q to jump to the previous brush.
  • You can now double click to open the Properties window.
  • You can no longer continue playing the games after you've lost.
  • Fixed coloring of the worm in snake, it is now a much brighter hue.
  • Fixed bug where the title would not update under wxGTK (Linux)
  • Improved doodad loading warning messages
  • Added the "clear_optional_borders" attribute to doodad brushes.
  • Fixed crash bug with "Recent Files"
  • Find Item is no longer enabled when you have no map loaded.
  • Map Conversion is now several thousand times faster.
  • Spawn Radius is saved when closing the editor.
  • "Select Creature" is now working properly.
  • Editor no longer crashes when exporting a very large minimap (it displays an error instead)
  • Added an update checker to the editor for future versions.
  • Custom Monsters are now stored in the Application Data directory under Windows or ./data/user under Linux, so the original files are not cluttered with custom monsters.
  • USE_MEMCACHED_SPRITES is now FALSE by default, editor will force this setting when loaded for the first time. Should reduce memory usage by 40-60 MB.
  • Fixed a bug where the screen would go black when converting the map to another version.
  • Fixed a bug that crashed the map editor when exporting a map.

 

v1.0.4a

  • Installer now checks if .NET 2.0 is installed.
  • Unicode support. Should now work under Ubuntu "out of the box" (wxWidgets Unicode is standard AFAIK)
  • Added a Recent files menu.
  • You can now search for items using CTRL+F (Show Spawns moved to S)
  • You can now list unique items, items with action IDs and containers containing items using Edit->Find Unique.
  • You can now search for any brush using the Jump to Item menu, you can switch between searching for brushes/items using CTRL+J
  • Improvements to all dialogs, they should now have more appropriate sizes.

Bug fixes:

  • Editor no longer incorrectly treats files as "pre 7.6"
  • Brushes now render correctly when "Show Only Colors" is enabled
  • Eraser is now visible when using a circular brush
  • Minimap checkbox now reflects whether the minimap is displayed or not
  • Town IDs now start at 1
  • Rune charges are now saved
  • Items no longer display in "Others" if they're present in another category
  • Copy & Cut now handles spawns/creatures
  • You can now set the data directory to point to another directory (mainly useful for debugging)
  • Rerandomizing the entire map should no longer reset stairs etc.
  • Creature palette is now sorted by name.
  • Creature palette should now update correctly when importing monsters and NPCs.

 

v1.0.3a

  • Installer now available for windows
  • Dockable windows added
  • Window size and layout is saved between sessions
  • Bug with spawns not loading when on another volume than the working directory fixed
  • Improvments to materials, including some user-made extensions.
  • Special items (459, 460) are now hidden when taking screenshots
  • House exits are hidden when "show houses" is unchecked
  • Top order now works correctly for items (items display in-editor as ingame)
  • RAW brushes now works like in SimOne's editor (doesn't allow more than 1 item with toporder 2 on a tile), can be configured in settings
  • Fixed bug with minimap colors (when exporting)
  • Optmizations to map saving, should be up to 5 times faster!
  • Fixed crash bugs with not having a version loaded.
  • Wall items are now placed in the proper order on a tile (Mainly relevant to trails, which will now be ABOVE rocks)
  • Fixed some strange options in dialogs & reduced the amount of errors when not loading any version.
  • Configuration file can now be stored locally instead of in the registry under Windows. Create an empty rme.cfg file in the installation directory and the editor will save settings there from then on.

 

v1.0.2a:

  • Numerous bugfixes
  • Minimap window added
  • "Randomize map" & "Randomize selection" no longer removes aid/uid
  • If a creature is outside the spawn radius when loaded, a new spawn will be created
  • Editor now supports both 8.1 & 8.0, you can switch using the Map Properties menu
  • You can now switch the function of the center and right mouse buttons
  • Improvements to materials, added jungle doodads, included some of Dark Master's & Devil Boy's extensions...
  • Added an "untouchable" classification for walls, these will not be re-randomized
  • When removing a door the tile below will now be "wallized".
  • "Others" and "NPCs" tilesets will now always display
  • Item 459 & 460 renders correctly now.
  • Fixed a crashbug with "Select Creature"
  • The House Palette sizebar now works correctly.
  • Most doodad brushes will now not place themselves on one tile two times, you can overrule this behaviour by holding down ALT or change on_duplicate in the materials file
  • You can now "replace draw" with ground brushes, hold down ALT and drag, you will only replace tiles of the same type as the one you started drawing on.

1.0.1b

  • Stackables are now placed with default count 1, not 255
  • You can no longer give runes more than 250 charges
  • Less warnings when loading 8.1 files
  • Editor does not crash when extension directory is unavailable
  • Source updated to work with x64 (Thanks mips_act)

 

1.0.1a

  • Materials Extensions are now available!
  • New file structure
  • You can inverse mouse movement in the settings menu
  • You can now change brushsize using ALT+mousewheel or '[' and ']'
  • Alternate keyboard shortcuts for some stuff
  • A floor menu
  • Editor will now create screenshot directory if it doesn't exist
  • Improvments to load bar
  • You can now rotate items using the right-click menu.
  • Editor will now properly warn for non-8.0 .dat/.spr
  • Brushes that are not in the palette will no longer display as choices when right clicking
  • README & COPYING are now .txt files so they're easier to read
  • Jump to item will now scroll to the selected item (Credits to SimOne :)
  • Cleaned up materials loading code
  • Turning on/off autobordering is now only A, not CTRL+A
  • Better about dialog
  • The OK button in the "Jump to item" dialog now actually works
  • Screenshot directory is now created if it doesn't exist
  • The editor will no longer save incorrect -spawn & -house files for newly-created maps
  • Better display of warnings from the materials file
  • Jump to item now doesn't just end up in the creature palette
  • Brushes that are not displayed in the palette are no longer available as options when right-clicking
  • The editor will no longer ask about saving automaticly created maps

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Grupo: CamponesRegistrado: 26/01/08Posts: 37

#Tópico, ótimo cara!!! baixei a 1.0.4a pensando que era pra 8.2 ¬¬

 

além de não ter sido, ela estava cheiaaaaa de bug!

 

vo baixar esse ae e dps edito, abraço

 

 

 

--------------------------[Edit]------------------------

 

RME 1.0.5 Funcionando perfeitamente!!!

 

parabéns pelo tópico

----------| A gente tenta sair do Tibia, mas o Tibia não sai da gente... |----------

Schiavinato

Aprendendo Scripting *-*
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Grupo: ViscondeRegistrado: 12/08/07Posts: 345Char no Tibia: Lokeded

Eu estava aguardando muito esse Editor..Muito Obrigado por traze-lo Ao :XTibia_smile:

 

 

 

EDIT:

 

To Babando ate agora.... :surprised:

The Crystal Server(Sorcerer´s Stone) - Project



 

Venha participar deste projeto - Desenvolvido por Shynzo

 

Link para download do distro:

http://www.xtibia.com/forum/topic/143282-862-the-crystal-server-v018/

Link da formação do projeto:

http://www.xtibia.com/forum/topic/143247-the-crystal-server-recruta/