Olá pessoal!!
Trouxe aqui o update 1.0.5 do RME, com MUITAS novas features, como você pode notar nesta nota do Change Log feita pelo próprio Remere, no site da Otfans.net:
Change Log v1.0.5 * You can now reload the data files easily by tapping F5 * Export minimap no longer resizes the main map * Editor no longer crashes while loading/saving under certain circumstances. * Editor should no longer display an improper error message when failing to load a map. * Support for client version 8.20/8.21, OTB 3 and OTBM 1 * Editor can now load both 8.10 and 8.11 data files for version 8.10. * Palette completely recoded, editor should now load alot faster. Also added more configuration properties to the palette. * Hotkeys are now working when the palette has focus. * Fixes to certain border intersection. * Another massive update to the materials file. * Added user made extensions by Uforoid, Bobany, Heer Karel and others (?) * Fixed selection bug that made you unable to select 1 vertical line. * Fixed bug with the minimap that made it show the wrong part of the map if it wasn't evenly dimensioned. * Fixed a bug where "on_blocking" brushes would be placed on empty tiles. * Jump To Item/Brush dialog now displays images of the items you are searching for. * You can now press Q to jump to the previous brush. * You can now double click to open the Properties window. * You can no longer continue playing the games after you've lost. * Fixed coloring of the worm in snake, it is now a much brighter hue. * Fixed bug where the title would not update under wxGTK (Linux) * Improved doodad loading warning messages * Added the "clear_optional_borders" attribute to doodad brushes. * Fixed crash bug with "Recent Files" * Find Item is no longer enabled when you have no map loaded. * Map Conversion is now several thousand times faster. * Spawn Radius is saved when closing the editor. * "Select Creature" is now working properly. * Editor no longer crashes when exporting a very large minimap (it displays an error instead) * Added an update checker to the editor for future versions. * Custom Monsters are now stored in the Application Data directory under Windows or ./data/user under Linux, so the original files are not cluttered with custom monsters. * USE_MEMCACHED_SPRITES is now FALSE by default, editor will force this setting when loaded for the first time. Should reduce memory usage by 40-60 MB. * Fixed a bug where the screen would go black when converting the map to another version. * Fixed a bug that crashed the map editor when exporting a map.
Você pode baixá-lo no site do editor: Clique aqui
Créditos: Remere e toda a equipe que trabalhou no novo OTB.
Aproveitem! :smile_positivo: