Olá XTibianos,
Enquanto o XTibia estava off (:?) eu fui caça outra coisa pra faze e decidi fazer o wyrm, já que nenhum OT 8.2 possui ele.
Em breve, postarei os outros.
Vá na pasta data/monsters, copie qualquer arquivo XML de lá e apague tudo que está dentro.
Depois de ter apagado tudo coloque isso:
<?xml version="1.0" encoding="UTF-8"?><monster name="Wyrm" nameDescription="a wyrm" race="blood" experience="1450" speed="200" manacost="0">
<health now="1825" max="1825"/>
<look type="291" head="0" body="0" legs="0" feet="0" corpse="8941"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="90" defense="10"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag runonhealth="300"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="65" attack="65"/>
<attack name="fire" interval="1000" chance="15" range="7" radius="4" target="1" min="-55" max="-105">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="energy" interval="1000" chance="12" length="8" spread="3" min="-100" max="-160">
<attribute key="areaEffect" value="energyarea"/>
</attack>
</attacks>
<defenses armor="25" defense="38">
<defense name="healing" interval="1000" chance="13" min="34" max="56">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element deathPercent="-50"/>
<element earthPercent="+50"/>
<element icePercent="-50"/>
<element firePercent="+50"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="GRROARR" yell="1"/>
<voice sentence="GRR" yell="1"/>
</voices>
<loot capacity="800">
<item id="2546" countmax="10" chance="2000"/> -- Burst Arrow
<item id="2672" countmax="3" chance="2000"/> -- Dragon Ham
<item id="7430" countmax="1" chance="800"/> -- Dragonbone Staff
<item id="8871" countmax="1" chance="800"/> -- Focus Cape
<item id="2148" countmax="200" chance="2000"/> -- Gold Coin
<item id="7411" countmax="1" chance="400"/> -- Ornamented Axe
<item id="2647" countmax="1" chance="1500"/> -- Plate Legs
<item id="2145" countmax="1" chance="800"/> -- Small Diamond
<item id="7588" countmax="1" chance="1800"/> -- Strong Health Potion
<item id="8921" countmax="1" chance="1500"/> -- Wand of Draconia
</loot>
</monster>
Depois salve com o nome de Wyrm. Ainda na pasta data/monsters procure por um arquivo chamado monsters.xml e coloque isso:
<monster name="Wyrm" file="wyrm.xml"/>
Salve e feche. Pronto! Você já possui o Wyrm em seu OT!
Testado em TFS 8.22 SQL, não sei se pode dar um erro em outros servidores...
Uma imagem:
Feito 100% por mim
Espero que gostem!!!