Olá XTibianos,
Esse script foi postado na OTFans, então todos créditos vão para Mazen, eu apenas traduzi o tópico.
Esse é o script para o novo The Demon Oak Quest (completo). Foi feito para rodar somente em The Forgotten Server 3.0. (Última revisão e items.otb v3).
Os Scripts da Quest
Não esqueça de adicionar os monstros e suas posições no script. Mude o: "doSummonCreature("", summonmediumtwo2Position)". Exemplo: "doSummonCreature("Demon", summonmediumtwo2Position)". Os summonposition precisa estar dentro da area e os backpostion precisam estar fora da arena, então o player será teleportado para fora quando ele terminar a quest.
actions/scripts/tools/Hallowed Axe.lua:
--- Made by GM Rufus ---
function onUse(cid, item, fromPosition, itemEx, toPosition)
--- Config --
blocktree = {32193} --- The uniqueid of the dead tree. ---
levelneeded = 120 --- How much level you need to enter the arena ---
--- First part ---
summonweak1Position = {x=XXX, y=XXX, z=X}
summonweak2Position = {x=XXX, y=XXX, z=X}
summonweak3Position = {x=XXX, y=XXX, z=X}
summonweak4Position = {x=XXX, y=XXX, z=X}
summonweakone1Position = {x=XXX, y=XXX, z=X}
summonweakone2Position = {x=XXX, y=XXX, z=X}
summonweakone3Position = {x=XXX, y=XXX, z=X}
summonweakone4Position = {x=XXX, y=XXX, z=X}
summonweaktwo1Position = {x=XXX, y=XXX, z=X}
summonweaktwo2Position = {x=XXX, y=XXX, z=X}
summonweaktwo3Position = {x=XXX, y=XXX, z=X}
summonweaktwo4Position = {x=XXX, y=XXX, z=X}
--- Second Part ---
summonnormal1Position = {x=XXX, y=XXX, z=X}
summonnormal2Position = {x=XXX, y=XXX, z=X}
summonnormal3Position = {x=XXX, y=XXX, z=X}
summonnormal4Position = {x=XXX, y=XXX, z=X}
summonnormalone1Position = {x=XXX, y=XXX, z=X}
summonnormalone2Position = {x=XXX, y=XXX, z=X}
summonnormalone3Position = {x=XXX, y=XXX, z=X}
summonnormalone4Position = {x=XXX, y=XXX, z=X}
summonnormaltwo1Position = {x=XXX, y=XXX, z=X}
summonnormaltwo2Position = {x=XXX, y=XXX, z=X}
summonnormaltwo3Position = {x=XXX, y=XXX, z=X}
summonnormaltwo4Position = {x=XXX, y=XXX, z=X}
--- Third Part ---
summonmedium1Position = {x=XXX, y=XXX, z=X}
summonmedium2Position = {x=XXX, y=XXX, z=X}
summonmedium3Position = {x=XXX, y=XXX, z=X}
summonmedium4Position = {x=XXX, y=XXX, z=X}
summonmediumone1Position = {x=XXX, y=XXX, z=X}
summonmediumone2Position = {x=XXX, y=XXX, z=X}
summonmediumone3Position = {x=XXX, y=XXX, z=X}
summonmediumone4Position = {x=XXX, y=XXX, z=X}
summonmediumtwo1Position = {x=XXX, y=XXX, z=X}
summonmediumtwo2Position = {x=XXX, y=XXX, z=X}
summonmediumtwo3Position = {x=XXX, y=XXX, z=X}
summonmediumtwo4Position = {x=XXX, y=XXX, z=X}
--- Fourth Part ---
summonhard1Position = {x=XXX, y=XXX, z=X}
summonhard2Position = {x=XXX, y=XXX, z=X}
summonhard3Position = {x=XXX, y=XXX, z=X}
summonhard4Position = {x=XXX, y=XXX, z=X}
summonhardone1Position = {x=XXX, y=XXX, z=X}
summonhardone2Position = {x=XXX, y=XXX, z=X}
summonhardone3Position = {x=XXX, y=XXX, z=X}
summonhardone4Position = {x=XXX, y=XXX, z=X}
--- Teleport Back Positions ---
back1Position = {x=XXX, y=XXX, z=X}
back2Position = {x=XXX, y=XXX, z=X}
back3Position = {x=XXX, y=XXX, z=X}
back4Position = {x=XXX, y=XXX, z=X}
back5Position = {x=XXX, y=XXX, z=X}
--- End Config ---
demonoak = {8288, 8289, 8290, 8291}
if itemEx.itemid == 2717 and itemEx.itemuid == blocktree and getPlayerLevel(cid) >= levelneeded and (getPlayerStorageValue(cid, 21544) == 3) == FALSE then
doTransformItem(itemEx.uid, 3669)
doTeleportThing(cid, toPosition, TRUE)
elseif itemEx.itemid == demonoak then
if getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == -1 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21541, 1)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonweak1Position)
doSummonCreature("", summonweak2Position)
doSummonCreature("", summonweak3Position)
doSummonCreature("", summonweak4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 1 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21541, 2)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonweakone1Position)
doSummonCreature("", summonweakone2Position)
doSummonCreature("", summonweakone3Position)
doSummonCreature("", summonweakone4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 2 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21541, 3)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonweaktwo1Position)
doSummonCreature("", summonweaktwo2Position)
doSummonCreature("", summonweaktwo3Position)
doSummonCreature("", summonweaktwo4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
if itemEx.itemid == 8288 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8289 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8290 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8291 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
end
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == -1 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21542, 1)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonnormal1Position)
doSummonCreature("", summonnormal2Position)
doSummonCreature("", summonnormal3Position)
doSummonCreature("", summonnormal4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 1 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21542, 2)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonnormalone1Position)
doSummonCreature("", summonnormalone2Position)
doSummonCreature("", summonnormalone3Position)
doSummonCreature("", summonnormalone4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 2 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21542, 3)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonnormaltwo1Position)
doSummonCreature("", summonnormaltwo2Position)
doSummonCreature("", summonnormaltwo3Position)
doSummonCreature("", summonnormaltwo4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
if itemEx.itemid == 8288 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8289 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8290 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8291 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
end
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == -1 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21543, 1)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonmedium1Position)
doSummonCreature("", summonmedium2Position)
doSummonCreature("", summonmedium3Position)
doSummonCreature("", summonmedium4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 1 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21543, 2)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonmediumone1Position)
doSummonCreature("", summonmediumone2Position)
doSummonCreature("", summonmediumone3Position)
doSummonCreature("", summonmediumone4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 2 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21543, 3)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonmediumtwo1Position)
doSummonCreature("", summonmediumtwo2Position)
doSummonCreature("", summonmediumtwo3Position)
doSummonCreature("", summonmediumtwo4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
if itemEx.itemid == 8288 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8289 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8290 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
elseif itemEx.itemid == 8291 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
end
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 3 and getPlayerStorageValue(cid, 21544) == -1 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21544, 1)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonmedium1Position)
doSummonCreature("", summonmedium2Position)
doSummonCreature("", summonmedium3Position)
doSummonCreature("", summonmedium4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 3 and getPlayerStorageValue(cid, 21544) == 1 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21544, 2)
doSendMagicEffect(toPosition, 0)
doSummonCreature("", summonmediumone1Position)
doSummonCreature("", summonmediumone2Position)
doSummonCreature("", summonmediumone3Position)
doSummonCreature("", summonmediumone4Position)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 3 and getPlayerStorageValue(cid, 21544) == 2 then
if math.random(1, 2) == 1 then
setPlayerStorageValue(cid, 21544, 3)
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
if itemEx.itemid == 8288 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
if getPlayerStorageValue(cid, demonoak) == 1 then
setPlayerStorageValue(cid, 21545, 1)
if math.random(1, 5) == 1 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back1Position)
elseif math.random(1, 5) == 2 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back2Position)
elseif math.random(1, 5) == 3 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back3Position)
elseif math.random(1, 5) == 4 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back4Position)
elseif math.random(1, 5) == 5 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back5Position)
end
end
elseif itemEx.itemid == 8289 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
if getPlayerStorageValue(cid, demonoak) == 1 then
setPlayerStorageValue(cid, 21545, 1)
if math.random(1, 5) == 1 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back1Position)
elseif math.random(1, 5) == 2 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back2Position)
elseif math.random(1, 5) == 3 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back3Position)
elseif math.random(1, 5) == 4 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back4Position)
elseif math.random(1, 5) == 5 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back5Position)
end
end
elseif itemEx.itemid == 8290 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
if getPlayerStorageValue(cid, demonoak) == 1 then
setPlayerStorageValue(cid, 21545, 1)
if math.random(1, 5) == 1 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back1Position)
elseif math.random(1, 5) == 2 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back2Position)
elseif math.random(1, 5) == 3 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back3Position)
elseif math.random(1, 5) == 4 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back4Position)
elseif math.random(1, 5) == 5 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back5Position)
end
end
elseif itemEx.itemid == 8291 then
setPlayerStorageValue(cid, itemEx.itemid, 1)
if getPlayerStorageValue(cid, demonoak) == 1 then
setPlayerStorageValue(cid, 21545, 1)
if math.random(1, 5) == 1 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back1Position)
elseif math.random(1, 5) == 2 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back2Position)
elseif math.random(1, 5) == 3 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back3Position)
elseif math.random(1, 5) == 4 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back4Position)
elseif math.random(1, 5) == 5 then
doSendMagicEffect(fromPosition, 10)
doTeleportThing(cid,back5Position)
end
end
end
elseif math.random(1, 2) == 2 then
doSendMagicEffect(toPosition, 0)
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
else
doSendMagicEffect(toPosition, 2)
end
end
return TRUE
end
Adicione isto no arquivo actions.xml:
<action itemid="8293" script="tools/Hallowed Axe.lua"/>
Adicione dotile.lua em data/movemments/scripts:
--- Made by Mazen --- function onStepOut(cid, item, position, fromPosition) if item.itemuid == 32193 then doTransformItem(item.itemid,2717) end end
E adicione isto em movemments.xml:
<movevent event="StepOut" uniqueid="32193" script="dotile.lua" />
As recompensas:
Este é o script da recompensa, quests/DOQChests.lua:
--- Made by Mazen --- function onUse(cid, item, fromPosition, itemEx, toPosition) if item.uid == 12901 then queststatus = getPlayerStorageValue(cid,50090) if queststatus == -1 then doPlayerSendTextMessage(cid,22,"You have found a Demon Legs.") doPlayerAddItem(cid,2495,1) setPlayerStorageValue(cid,50090,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end elseif item.uid == 12902 then queststatus = getPlayerStorageValue(cid,50090) if queststatus == -1 then doPlayerSendTextMessage(cid,22,"You have found a Rainbow Shield.") doPlayerAddItem(cid,8905,1) setPlayerStorageValue(cid,50090,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end elseif item.uid == 12903 then queststatus = getPlayerStorageValue(cid,50090) if queststatus == -1 then doPlayerSendTextMessage(cid,22,"You have found a Spellbook of Dark Mysteries.") doPlayerAddItem(cid,8918,1) setPlayerStorageValue(cid,50090,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end elseif item.uid == 12904 then queststatus = getPlayerStorageValue(cid,50090) if queststatus == -1 then doPlayerSendTextMessage(cid,22,"You have found a Royal Crossbow.") doPlayerAddItem(cid,8851,1) setPlayerStorageValue(cid,50090,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end end return 1 end
Adicione isto em actions.xml:
<action uniqueid="12901" script="quests/DOQChest.lua.lua" /> --- Demon Legs --- <action uniqueid="12902" script="quests/DOQChest.lua.lua" /> --- Rainbow Shield --- <action uniqueid="12903" script="quests/DOQChest.lua.lua" /> --- Spellbook of Dark Mysteries --- <action uniqueid="12904" script="quests/DOQChest.lua.lua" /> --- Royal Crossbow ---
O cemitério:
Adicione este script, DOQgravestone.lua:
--- Made by Mazen ---
function onUse(cid, item, fromPosition, itemEx, toPosition)
newnPosition = {x=XXX, y=XXX, z=X} --- Reward Room Position ---
if item.itemuid == 55100 and getPlayerStorageValue(cid,21545) == 2 then
doTeleportThing(cid,newnPosition)
doSendMagicEffect(newnPosition,10)
else
return 0
end
return 1
end
Adicione isto em actions.xml:
<action uniqueid="55100" script="DOQgravestone.lua" />
O NPC:
Aqui está o NPC que vende o Hallowed Axe.
npc/scripts/oldrak.lua:
-- WAS NOT Made by Coltain13 // Coltain, I only made it work for TFS --
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end
function creatureSayCallback(cid, type, msg)
-- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
if(npcHandler.focus ~= cid) then
return false
end
player_gold = getPlayerItemCount(cid,2148)
player_plat = getPlayerItemCount(cid,2152)*100
player_crys = getPlayerItemCount(cid,2160)*10000
player_money = player_gold + player_plat + player_crys
playerCap = getPlayerFreeCap(cid)
item = 8293 --Hallowed Axe
itemweight = getItemWeight(item, 1)
if msgcontains(msg, 'hallowed axe') then
if isPlayer(cid) then
if getPlayerItemCount(cid,2386) >= 1 player_money >= 3500000 then
selfSay('Do you want to buy a Hallowed Axe from me?')
talk_state = 1
else
selfSay('You have to bring me an axe and 1000 gp first.')
talk_state = 0
end
else
selfSay('You need premium to buy this axe from me.')
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 1 then
talk_state = 0
if getPlayerItemCount(cid,2386) >= 1 player_money >= 3500000 then
if doPlayerTakeItem(cid,2386,1) == 1 and pay(cid,3500000) and playerCap >= itemweight then
selfSay('Here you are. You can now defeat the demon oak with this axe.')
doPlayerAddItem(cid,item,1)
talk_state = 0
else
selfSay('The Hallowed Axe is too heavy for you. Make sure that you have enough capacity.')
talk_state = 0
end
else
selfSay('Please bring with you an axe and enough with money.')
talk_state = 0
end
elseif msgcontains(msg, 'demon oak') then
if getPlayerItemCount(cid,2386) >= 1 player_money >= 3500000 then
selfSay('Did you defeat the demon oak?')
talk_state = 2
else
selfSay('Go defeat the demon oak.')
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 2 then
talk_state = 0
if getPlayerStorageValue(cid,21545) == 1 then
selfSay('Good job!')
setPlayerStorageValue(cid,21545,2)
end
------------------------------------------------ confirm no ------------------------------------------------
elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 1) then
selfSay('Ok thanks.')
talk_state = 0
end
-- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
npcs/Oldrak.xml:
<npc name="Oldrak" script="data/npc/scripts/oldrak.lua" walkinterval="2000" floorchange="0" access="3" level="1" maglevel="1"> <health now="150" max="150"/> <look type="57" head="115" body="113" legs="31" feet="38" addons="3" corpse="2212"/> <parameters> <parameter key="message_greet" value="Hello, |PLAYERNAME|!" /> <parameter key="message_needmoremoney" value="Try again when you have more money."/> <parameter key="message_decline" value="Why would you tease me like that?"/> </parameters> </npc>
Lembrando que este script não foi feito por mim, eu apenas traduzi o post do Mazen.
Para ver mais sobre a Demon Oak Quest clique aqui.
Att,
ShadowMapper.


















