Comando :
getPlayerFood(uid) -- Returns the food ticks of player
getPlayerHealth(uid) -- Returns the player's health
getPlayerMana(uid) -- Returns the player's mana
getPlayerLevel(uid) -- Returns the player's level
getPlayerMagLevel(uid) -- Returns the player's magic level
getPlayerName(uid) -- Returns the player's name
getPlayerAccess(uid) -- Returns the player's access
getPlayerPosition(uid) -- Returns the player's position
getPlayerSkill(uid,skillid) -- Returns the player's skill level of a skill
getPlayerMasterPos(cid) -- Returns the player's temple position
getPlayerTown(cid) -- Returns the player's town-id
getPlayerVocation(cid) -- Returns the player's vocation
getPlayerItemCount(cid,itemid) -- Returns the amount of an item that the player has
getPlayerSoul(cid) -- Returns the player's soul
getPlayerFreeCap(cid) -- Returns the player's free capacity
getPlayerLight(cid) -- Returns the player's light ticks
getPlayerSlotItem(cid, slot) -- Returns an item if an item is found in the slot
getPlayerDepotItems(uid, depotid) -- Returns the player's depot items of a decent depot
getPlayerSex(cid) -- Returns the player's gender
getPlayerLookDir(cid) -- Returns the player's look direction
getPlayerStorageValue(uid,valueid) -- Returns the value of the value id of a player
setPlayerStorageValue(uid,valueid, newvalue) -- Adds a new value-id to the storage map of player
getGlobalStorageValue(valueid) -- Returns the value of the value id
setGlobalStorageValue(valueid, newvalue) -- Adds a new value-id to the storage map
getTilePzInfo(pos) 1 is pz. 0 no pz. -- Returns the protection zone status of a tile
getTileHouseInfo(pos). 0 no house. != 0 house id -- Returns the house status of a tile
getItemRWInfo(uid) -- Check if the item is writeable
getThingfromPos(pos) -- Returns something that matches the position
getThingPos(uid) -- Returns the position of something
doRemoveItem(uid,n) -- Removes any item (from the map or player
18:48:04 doesn't matter)
doPlayerFeed(uid,food) -- Increase the food ticks of a player
doPlayerSendCancel(uid,text) -- Send any cancel message to a player
doPlayerSendDefaultCancel(uid, ReturnValue) -- Send a cancel message to player
doTeleportThing(uid,newpos) -- Teleports something to a position
doTransformItem(uid,toitemid) -- Changes the item's id
doPlayerSay(uid,text,type) -- Let's the player say any text
doSendMagicEffect(position,type) -- Show a magic effect at a position
doChangeTypeItem(uid,new_type) -- Change the type/count of an item
doSetItemActionId(uid,actionid) -- Set the item's action id
doSetItemText(uid,text) -- Set the text of an item if you open it
doSetItemSpecialDescription(uid,desc) -- Set an item's description
doSendAnimatedText(position,text,color) -- Show animated text at a position (any text or color)
doPlayerAddSkillTry(cid,skillid,tries) -- Add skill tries to a decent skill
doPlayerAddHealth(cid,health) -- Add health to a player
doCreatureAddHealth(cid,health) -- Add health to a creature
doPlayerAddMana(cid,mana) -- Add mana to a player
doPlayerAddSoul(cid,soul) -- Add soul points to a player
doPlayerAddItem(cid,itemid,count or type) -- Add an item to a player -- returns uid of the created item
doPlayerSendTextMessage(cid,MessageClasses,message) -- Send a message to a player
doPlayerRemoveMoney(cid,money) -- Remove money from a player
doShowTextWindow(cid,maxlen,canWrite) -- Show a text dialog which is writable
doShowTextDialog(cid,itemid,text) -- Show a text dialog to a player that contains text
doDecayItem(uid) -- Start to decay an item
doCreateItem(itemid,type or count,position) -- Only working on ground; Returns uid of the created item
doSummonCreature(name, position) -- Creates a creature
doMoveCreature(cid, direction) -- Move a creature to a decent direction
doPlayerSetMasterPos(cid,pos) -- Set the player's temple position
doPlayerSetTown(cid,townid) -- Set the player's
18:48:05 town-id
doPlayerSetVocation(cid,voc) -- Set the player's vocation
doPlayerRemoveItem(cid,itemid,count) -- Remove an item from a player
doPlayerAddExp(cid,exp) -- Add experience to a player
doSetCreatureLight(cid, lightLevel, lightColor, time) -- Add a new light condtion to a player
isPlayer(cid) -- Check if something is a creature
isCreature(cid) -- Check if something is a creature
isContainer(uid)-- Check if something is a container
isMoveable(uid) -- Check if something is moveable
getPlayerByName(name) -- Returns a player if the name matches any player on the server
registerCreature(cid) -- Returns and adds a new creature to the script
getContainerSize(uid) -- Returns the size of a container
getContainerCap(uid) -- Returns the capacity of a container
getContainerItem(uid, slot) -- Check if the slot contains a container
doAddContainerItem(uid, itemid, count or subtype) -- Add an item to a container
getHouseOwner(houseid) -- Returns the owner of a house
getHouseName(houseid) -- Returns the name of a house
getHouseEntry(houseid) -- Return the entry-position of a house
getHouseRent(houseid) -- Returns the rent of a house
getHouseTown(houseid) -- Returns the town-id of a house
getHouseAccessList(houseod, listid) -- Returns the house-id of a house that matches the listid
getHouseByPlayerName(playername) -- Returns the house-id of a house that matches the player's name
setHouseAccessList(houseid, listid, listtext) -- Set the accesslist of a door or anything else in a house
setHouseOwner(houseid, ownername) -- Set the owner of a house
getWorldType() -- Returns the worldtype (0 = no-pvp, 1 = pvp, 2 = pvp-enf)
getWorldTime() -- Returns the ingame time
getWorldLight() -- Returns the light level of the server
getWorldCreatures(type) Returns the amount of creatures (0 players, 1 monsters, 2 npcs, 3 all)
getWorldUpTime() -- Returns the uptime of the server
createCombatArea( {area}, {extArea} ) -- Create a new combat
18:48:05 area
createConditionObject(type) -- Creates a new condition (condition-type required)
setCombatArea(combat, area) -- Set the area of a combat object
setCombatCondition(combat, condition) -- Adds a condtion to a combat object
setCombatParam(combat, key, value) -- Adds a parameter to a combat object with a decent value
setConditionParam(condition, key, value) -- Adds a parameter to a condition with a decent value
addDamageCondition(condition, key, rounds, time, value) -- Adds a damage value to a condtion
addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet) -- Adds a new outfit condtion to a creature
setCombatCallBack(combat, key, function_name) -- Set the callback of a combat object
setCombatFormula(combat, type, mina, minb, maxa, maxb) -- Set the combat's formula
setConditionFormula(combat, mina, minb, maxa, maxb) -- Set the condition's formula
doCombat(cid, combat, param) -- Execute the combat object
createCombatObject() -- Creates a new combat object
doAreaCombatHealth(cid, type, pos, area, min, max, effect) -- Change any creature's health (area)
doTargetCombatHealth(cid, target, type, min, max, effect) -- Change any creature's health (target)
doAreaCombatMana(cid, pos, area, min, max, effect) -- Change any creature's mana (area)
doTargetCombatMana(cid, target, min, max, effect) -- Change any creature's mana (target)
doAreaCombatCondition(cid, pos, area, condition, effect) -- Adds a condition (area)
doTargetCombatCondition(cid, target, condition, effect) -- Adds a condition (target)
doAreaCombatDispel(cid, pos, area, type, effect) -- Removes a condition (area)
doTargetCombatDispel(cid, target, type, effect) -- Removes a condition (target)
doChallengeCreature(cid, target) -- Challenge a creature
doConvinceCreature(cid, target) -- Convince a creature
doChangeSpeed(cid, delta) -- Change the creature's speed
doSetMonsterOutfit(cid, name, time) -- Sets the creature's outfit to a
18:48:06 monster look
doSetItemOutfit(cid, item, time) -- Sets the creature's outfit to an item
doSetCreatureOutfit(cid, outfit, time) -- Sets the creature's outfit (table required)
getCreatureOutfit(cid) -- Returns the creature's outfit (in a table)
getCreaturePosition(cid) -- Returns the creature's position (in a table)
getCreatureName(cid) -- Returns the name of a creature
isItemStackable(itemid) -- Check if an item is stackable
isItemRune(itemid) -- Check if an item is a rune
isItemDoor(itemid) -- Check if an item is a door
isItemContainer(itemid) -- Check if an item is a container
isItemFluidContainer(itemid) -- Check if an item is a fluid
getItemName(itemid) -- Returns the item's name
getPlayerSkull(cid) -- Returns the skull-type of a player
getPlayerConditionTicks(cid, conditionid) -- Returns the ticks of a decent condtion of a player
doPlayerAddAddon(cid, looktype, addon) -- Add an addon to an outfit of the player
getPlayerOutfitAddon(cid, looktype) -- Returns the addon-value of an outfit of a player
getItemStackable(itemid) -- Check if the item is stackable
isPremium(cid) -- Check if the player is premium
addPremium(cid, days) -- Add x days to the player's account
foundNewGuild(guildname) -- Create a new guild
getPlayerGuildStatus(name) -- Returns the player's guild status
setPlayerGuildStatus(guildstatus, name) -- Set the player's guild status
getPlayerGuildName(name) -- Returns the guild's name if the player has a guild
setPlayerGuild(name, guildstatus, guilrank, guildname) -- Edit the guild stats of a player
clearPlayerGuild(name) -- Remove a player from a guild
setPlayerGuildNick(name, guildnick) -- Set the nick of the player
setPlayerGuildTitle(name, guildnick) -- Set the nick of the player
doPlayerLearnSpell(cid, spellwords) -- Learn a spell to a player
doPlayerAddBlesing(cid, blessid) -- Add a blessing to a player
getPlayerBlessing(cid, blessid) -- Check if the player has this
18:48:06 blessing
debugPrint(text) -- Print a message in the console
isInArray(array, value) -- Check if an array contains a decent value
addEvent(callback, delay, parameter) -- Add an event
stopEvent(eventid) -- Stops an added event
getDataDir() -- Returns a string that is the data directory
LINK :
http://www.speedyshare.com/747941318.html
http://www.speedyshare.com/747941318.html