[8.1+]hard Explosion

WillChris
em Globalevents e Spells

WillChris

Yeah!
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Campones
Campones

INFOS

Grupo: CamponesRegistrado: 28/08/08Posts: 14



Nome: Utevo Mas Mort

Versão: 8.1+

Tipo do Script: Spell

Servidor Testado: Forgotten Server

Autor: Will Pro

 

Bom...estava usando esta magia no meu OT...mas como acho que vou parar com o mesmo, irei compartilhar esta spell com vocês!

Baseada em uma Genki Dama(muito diferente), que recolhe energia(manadrain) e depois lança uma explosão(aqui não lança, vai no personagem, o usuário da spell.),o diferente, é que faz um "escudo" de gelo, quando explode, pois a explosão é muito poderosa(nada ¬¬)

 

Primeiro, copie um arquivo com extensão .lua, renomeie para hardexplosion.lua, apague tudo que há escrito, e adicione isto:

 

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 14)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.0, 1, -1.2, 0)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 14)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.0, 1, -1.2, 0)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 14)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.0, 1, -1.2, 0)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.0, 1, -1.2, 0)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.0, 1, -1.2, 0)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.0, 1, -1.2, 0)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.0, 1, -1.2, 0)

local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.0, 1, -1.2, 0)

local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.0, 1, -1.2, 0)

local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -1.0, 1, -1.2, 0)

local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -1.0, 1, -1.2, 0)

local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 52)
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)

local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, 17)
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -1.0, 1, -1.2, 0)


arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 2, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr8 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr9 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr10 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr11 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 2, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr12 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 3, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr13 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 2, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)

setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)



local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end


local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end

local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end

local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end

local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end

local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
end

local function onCastSpell9(parameters)
doCombat(parameters.cid, parameters.combat9, parameters.var)
end

local function onCastSpell10(parameters)
doCombat(parameters.cid, parameters.combat10, parameters.var)
end

local function onCastSpell11(parameters)
doCombat(parameters.cid, parameters.combat11, parameters.var)
end

local function onCastSpell12(parameters)
doCombat(parameters.cid, parameters.combat12, parameters.var)
end

local function onCastSpell13(parameters)
doCombat(parameters.cid, parameters.combat13, parameters.var)
end


function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13 }

addEvent(onCastSpell1, 150, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 450, parameters)
addEvent(onCastSpell4, 600, parameters)
addEvent(onCastSpell5, 750, parameters)
addEvent(onCastSpell6, 900, parameters)
addEvent(onCastSpell7, 1050, parameters)
addEvent(onCastSpell8, 1200, parameters)
addEvent(onCastSpell9, 1350, parameters)
addEvent(onCastSpell10, 1500, parameters)
addEvent(onCastSpell11, 1650, parameters)
addEvent(onCastSpell12, 1800, parameters)
addEvent(onCastSpell13, 1950, parameters)



end

Após copiar isto, adicione nas spells.xml isto:

 

	<instant name="Hard Explosion" words="Utevo Mas Mort" lvl="55" mana="650" selftarget="1" prem="1" exhaustion="1000" script="teste2.lua">
	<vocation name="Royal Paladin"/>
	<vocation name="Elite Knight"/>
</instant>

Bom, acredito que já saibam modificar as spells, então dispensarei esta parte.

Eu não coloquei SS, porque eu queria algo caprichado, que teria que ser uma gif, se alguém fizer, eu uso a fan bar ><

 

Priorizei as vocações mais rápidas, editando o post no outro fórum lá...antes que alguem diga:

-Ladrão! Roubou a spell do cara!

 

O cara que fez ela sou eu, se quiser posso até mandar uma PM confirmando lá ¬¬'

Engraçado...já comi X-Salada, mas nunca X-Tibia...

Já pensou? Um osso no meio de um pão! O_O

wwKardinalww

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Campones
Campones

INFOS

Grupo: CamponesRegistrado: 19/10/08Posts: 7

Nossa, muito foda esse manadrain aí...parece uma genki dama mesmo, porque tem que pegar energia né?

 

Muito lesgal, eu aprovo...

 

Abraços...

Kardinal - XTibia
~~~~~~~~~~
2008


Powerzin vigando zurdo

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